Category: 3D
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The Snowdesert

The Snowdesert is the second concept for a game idea. In contrast to the dark underground cave, this scene is filled with brightness and is outside. The Modelling Process Just like the previous concept, these models are simple. The most complex is the bunker entry, but even that isn’t optimized. For a concept that is…
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The Cave

I’m doing some concepts for a new game idea. One of these concepts is the cave, where the player character is supposed to be able to explore a vast system of human-made industrial structures in an even vaster emptiness. The Modelling Process The models are extremely simple. The ladder as well as the pipe depend…
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The Moth Dagger

This dagger is for a character I have started ages ago and will hopefully finish soon. She uses this type of dagger not for battle but once the enemy is defeated, this dagger will deliver the final blow. There is some symbolism around time and night to be found around the character. The moth dagger…
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Container With Liquid (UE)

For one of the game projects I work on (together with splendidly lovely people, not just me alone), there’s an enemy type that swings a big container. The container is supposed to be filled with liquid. Originally that was in the texture, but then of course the liquid never moves. This is the container retextured…
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A Study in Crystals

Back when I was a little phantasm, I was already fascinated by crystals. Then, as I grew older, I just kinda forgot. But lately a special soul reminded me of them and I tried to do them in Blender. Additionally, I wanted the task to be that there is no modelling or textures involved. This…
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Percival’s First Photo

I started to write a story about a man, Percival, who aims to capture the “beauty of the odd” through his photography. The first photograph in this story is what I tried to make in 3D here. Here is the description of the photograph as it appeared in the story: The image showed the head…
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Mors Certa

I had completed this model already last year. But this Shelf gives me the possibility to document it in more detail. The inspiration for this was Blasphemous as well as the theme of crucifixion in general. I knew I wanted a sword that was simple in its materials by which I mean there shouldn’t be…