T-Shirt Design

A while back I created a design for a t-shirt. Something that was inspired by dark fantasy and the occult. I also decided from the very beginning that it was going to be a single color and making use of the stippling style. Meaning Now, there’s a lot going on.…

Tale Booklet

There is a story that I wrote of which a small part is a tale of a dragon and a fox. Now I’ve decided to design a small booklet for just the tale itself. The Basic Design Most of it is very straightforward because it’s a rather short story with…

The Snowdesert

The Snowdesert is the second concept for a game idea. In contrast to the dark underground cave, this scene is filled with brightness and is outside. The Modelling Process Just like the previous concept, these models are simple. The most complex is the bunker entry, but even that isn’t optimized.…

The Cave

I’m doing some concepts for a new game idea. One of these concepts is the cave, where the player character is supposed to be able to explore a vast system of human-made industrial structures in an even vaster emptiness. The Modelling Process The models are extremely simple. The ladder as…

Unity Tool: DamageGraph #1

(TLDR at the bottom) I was fascinated by how Dark Souls and the like seem to have crazy complex calculations for damage values. It starts off simple by a certain value for weapons but becomes very complex as certain resistances are subtracted, buffs are added, armor defenses are subtracted and…

Unity Tool: Scene Selector

(TLDR at bottom) I structured one of the games in such a way that most Unity scenes really only have the level information in them. Mostly environment models, but also pickups, enemies and such stuff, but no scripts regarding the player or any input or managers / controllers. Those were…

Single Entry Point in Unity

(TLDR at the bottom) The Idea For a game project within Unity I had the idea to create a single class that has an Awake, Start, Update and FixedUpdate function. The reason for that was to have a single entry point into these functions, a central place that kicks off…

Lens Cleaning Interaction

In this post, I will explain how I made the interaction of cleaning the lighthouse lens. The basis is a RenderTarget that gets painted and is then used to mask the dirt on the lens. C++ Setup Because this game was going to need a lot of objects that can…

Ice Shader

I downloaded something from the fab store the other day and ran into a water shader that had some interesting thing going on. It had leaves underwater water that were properly displaced when the camera moved. There is no transparency involved here. It is an opaque shader on a simple…

The Moth Dagger

This dagger is for a character I have started ages ago and will hopefully finish soon. She uses this type of dagger not for battle but once the enemy is defeated, this dagger will deliver the final blow. There is some symbolism around time and night to be found around…

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