Tag: UnrealEngine
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Lens Cleaning Interaction

In this post, I will explain how I made the interaction of cleaning the lighthouse lens. The basis is a RenderTarget that gets painted and is then used to mask the dirt on the lens. C++ Setup Because this game was going to need a lot of objects that can be interacted with, I decided…
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Ice Shader

I downloaded something from the fab store the other day and ran into a water shader that had some interesting thing going on. It had leaves underwater water that were properly displaced when the camera moved. There is no transparency involved here. It is an opaque shader on a simple plane. I looked into it…
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Procedural Chicken #2: Running

I changed some parameters and the chicken is now running. There hasn’t been much logic added to it. The hips and wings / tail are moving now. The hips rotate and move left and right. It looks a lot better, but there are still a lot of things to do: Those are just the most…
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Procedural Chicken #1: Stridewheel

Long ago, a beautiful young man modelled a beautiful young chicken. You can see it here. I wanted to procedurally animate this, which never properly worked. That was back then in Unity. Now, years later, I am about to do it properly in Unreal. Hopefully properly. Failed Starts I started off trying to create some…
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Laser Turret (UE)

I wanted to do a laser effect with the limitation of not using any textures. So I made this combination of niagara emitters. There is also no blueprint or other form of programming involved apart from making the head of the turret rotate. Laser The first and main particle system was the laser itself. It…
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Container With Liquid (UE)

For one of the game projects I work on (together with splendidly lovely people, not just me alone), there’s an enemy type that swings a big container. The container is supposed to be filled with liquid. Originally that was in the texture, but then of course the liquid never moves. This is the container retextured…