Tag: Unreal Engine
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Lens Cleaning Interaction

In this post, I will explain how I made the interaction of cleaning the lighthouse lens. The basis is a RenderTarget that gets painted and is then used to mask the dirt on the lens. C++ Setup Because this game was going to need a lot of objects that can be interacted with, I decided…
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Ice Shader

I downloaded something from the fab store the other day and ran into a water shader that had some interesting thing going on. It had leaves underwater water that were properly displaced when the camera moved. There is no transparency involved here. It is an opaque shader on a simple plane. I looked into it…
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Creature Setup (UE)

One of the game projects that I had started together with my trusty team was born from a dark fantasy pen and paper world I had written. In that world was a creature that was similar to a jellyfish, but flying in the air. It was interesting journey to get that into the engine, so…
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House Dissolve Shader (UE)

This shader is a result of me wanting to a shader. There was no need for it, I simply wanted to do it. The core idea was to have some kind of magic dissolve shader and I ended up putting it on a house. Basic Setup This is what the shader ended up looking like.…