Tag: Toolprogramming
-
Unity Tool: DamageGraph #1

(TLDR at the bottom) I was fascinated by how Dark Souls and the like seem to have crazy complex calculations for damage values. It starts off simple by a certain value for weapons but becomes very complex as certain resistances are subtracted, buffs are added, armor defenses are subtracted and so on and on. These…
-
Unity Tool: Scene Selector

(TLDR at bottom) I structured one of the games in such a way that most Unity scenes really only have the level information in them. Mostly environment models, but also pickups, enemies and such stuff, but no scripts regarding the player or any input or managers / controllers. Those were all in a “Main” scene…