Tag: Material
-
Lens Cleaning Interaction

In this post, I will explain how I made the interaction of cleaning the lighthouse lens. The basis is a RenderTarget that gets painted and is then used to mask the dirt on the lens. C++ Setup Because this game was going to need a lot of objects that can be interacted with, I decided…
-
Ice Shader

I downloaded something from the fab store the other day and ran into a water shader that had some interesting thing going on. It had leaves underwater water that were properly displaced when the camera moved. There is no transparency involved here. It is an opaque shader on a simple plane. I looked into it…
-
Container With Liquid (UE)

For one of the game projects I work on (together with splendidly lovely people, not just me alone), there’s an enemy type that swings a big container. The container is supposed to be filled with liquid. Originally that was in the texture, but then of course the liquid never moves. This is the container retextured…
-
House Dissolve Shader (UE)

This shader is a result of me wanting to a shader. There was no need for it, I simply wanted to do it. The core idea was to have some kind of magic dissolve shader and I ended up putting it on a house. Basic Setup This is what the shader ended up looking like.…