I changed some parameters and the chicken is now running. There hasn’t been much logic added to it. The hips and wings / tail are moving now. The hips rotate and move left and right. It looks a lot better, but there are still a lot of things to do:
- Support multiple speeds
- Rotate feet correctly on ground (on uneven terrain but also so they don’t rotate with the character)
- Make it so the feet can be placed more towards the center and the foot in that is moving mid-air swoosh around the grounded foot
Those are just the most basic tasks. Additionally, I’ll have to:
- Have the head rotate towards a target so it can look at stuff (even though it has no eyes)
- Have procedural idle animations
- Have procedural animations for jumping and other movement animations
- Have all of this hooked up to some sort of AI Behaviour
It’s going to be a long journey full of nightmares.
